Sometimes I wish I could get paid to review games. There's something about the art behind a game that really pulls at my core being. That's why, when I see a game that has a lot of artistic value, I tend to almost lust for it.
Back in 2002 or 2003, I forget which, I met a little game called World of Warcraft. I was one of the lucky few that got to participate in their Friends and Family Alpha program so I helped the developers by finding bugs and trying to break their game apart. I was so smitten with it's artistic style that I played it all the way up until earlier this year. I shelled money out to Blizzard Entertainment, 15 bucks a month, for years.
I don't regret it one bit.
I DO however, regret the time I spent basically doing nothing in the game. But that's not what this post is about. This post is about the artistic value of games.
I have happened upon a trailer that has drawn my attention. Games come and games go. The artistry behind a game loses it's value over time, and this will happen to most games. Some games, however, stand up against time and prove that artistry can carry a game into old age. This game I've stumbled upon looks to be a hot little title and it's artistic values all seem to be in the right places. It's possible, that if it is executed properly, that this could be a piece of art that stands the test of time.
This game is Muramasa: The Demon Blade for the Wii. (Luckily, I own a Wii)
This is a link to their site where the trailer is:
Wowzio
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