Sometimes I wish I could get paid to review games. There's something about the art behind a game that really pulls at my core being. That's why, when I see a game that has a lot of artistic value, I tend to almost lust for it.
Back in 2002 or 2003, I forget which, I met a little game called World of Warcraft. I was one of the lucky few that got to participate in their Friends and Family Alpha program so I helped the developers by finding bugs and trying to break their game apart. I was so smitten with it's artistic style that I played it all the way up until earlier this year. I shelled money out to Blizzard Entertainment, 15 bucks a month, for years.
I don't regret it one bit.
I DO however, regret the time I spent basically doing nothing in the game. But that's not what this post is about. This post is about the artistic value of games.
I have happened upon a trailer that has drawn my attention. Games come and games go. The artistry behind a game loses it's value over time, and this will happen to most games. Some games, however, stand up against time and prove that artistry can carry a game into old age. This game I've stumbled upon looks to be a hot little title and it's artistic values all seem to be in the right places. It's possible, that if it is executed properly, that this could be a piece of art that stands the test of time.
This game is Muramasa: The Demon Blade for the Wii. (Luckily, I own a Wii)
This is a link to their site where the trailer is:
This game looks like a traditional side-scrolling slash-em-up but done in a very unique style and with a very strong art stylization. There are 2 other videos at their site that show off some gameplay versus regular enemies and versus a boss monster.
Not only does this game have a very strong sense of style, it looks like it has the deep visceral type of action that I absolutely love in my video games. It's one of the reasons I'm a huge fan of Prototype. The sheer ability to overpower opponents is very attractive to me and to a lot of other gamers. It's one of the reasons we try to figure out the best combos and play games that let us upgrade our characters and their gear. We have a deep seated need to obliterate the competition. Muramasa looks like it definitely feeds this need that gamers have.
Any game that allows you to do a combo on a boss for over 250 hits (check out the boss video) really deserves a look just for that.
I cannot wait to get my hands on this game. I only wish that I was a game reviewer so that I could get an early copy to test and rate.
Expect a review on it whenever I can get in touch with it.
Reviews on games I have currently are coming soon.
Wowzio
grab this · electronics blog
Monday, August 31, 2009
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